3D Graphics Performance of NVIDIA Shield Android TV

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 2269 Frames
      (35.3 Fps)
    • 2283 Frames
      (35.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1458 Frames
      (22.7 Fps)
    • 861 Frames
      (13.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1640 Frames
      (27.8 Fps)
    • 1744 Frames
      (29.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1571 Frames
      (25.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2680 Frames
      (43.2 Fps)
    • 2780 Frames
      (44.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3401 Frames
      (54.9 Fps)
    • 3862 Frames
      (62.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3350 Frames
      (59.8 Fps)
    • 6571 Frames
      (117.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1791 Frames
      (59.7 Fps)
    • 8254 Frames
      (137.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1795 Frames
      (59.8 Fps)
    • 6532 Frames
      (108.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 795 Frames
      (26.5 Fps)
    • 1644 Frames
      (27.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 12303 MTexels/s
    • 12639 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2592 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4429 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA® Tegra® X1

Results from other configurations are available.