3D Graphics Performance of NVIDIA Shield Android TV

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 2269 Frames
      (35.3 Fps)
    • 2283 Frames
      (35.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 1458 Frames
      (22.7 Fps)
    • 861 Frames
      (13.4 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1492 Frames
      (25.3 Fps)
    • 1560 Frames
      (26.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1456 Frames
      (23.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 2419 Frames
      (39.0 Fps)
    • 2567 Frames
      (41.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3025 Frames
      (48.8 Fps)
    • 3545 Frames
      (57.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3185 Frames
      (56.9 Fps)
    • 6048 Frames
      (108.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1338 Frames
      (44.6 Fps)
    • 6852 Frames
      (114.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1603 Frames
      (53.5 Fps)
    • 5471 Frames
      (91.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 750 Frames
      (25.0 Fps)
    • 1506 Frames
      (25.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 11257 MTexels/s
    • 11303 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2522 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4317 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA® Tegra® X1

Results from other configurations are available.