3D Graphics Performance of NTT DoCoMo SH-04H Sharp Aquos Zeta

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 992 Frames
      (16.8 Fps)
    • 936 Frames
      (15.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 784 Frames
      (12.7 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1634 Frames
      (26.4 Fps)
    • 1555 Frames
      (25.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2382 Frames
      (38.4 Fps)
    • 2305 Frames
      (37.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3326 Frames
      (59.4 Fps)
    • 4162 Frames
      (74.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1778 Frames
      (59.3 Fps)
    • 3595 Frames
      (59.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1791 Frames
      (59.7 Fps)
    • 3887 Frames
      (64.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 360 Frames
      (12.0 Fps)
    • 799 Frames
      (13.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6848 MTexels/s
    • 5960 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.