3D Graphics Performance of NTT DoCoMo SH-04H Sharp Aquos Zeta

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 919 Frames
      (15.6 Fps)
    • 846 Frames
      (14.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 809 Frames
      (13.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1588 Frames
      (25.6 Fps)
    • 1539 Frames
      (24.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2171 Frames
      (35.0 Fps)
    • 2238 Frames
      (36.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3441 Frames
      (61.4 Fps)
    • 4123 Frames
      (73.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1535 Frames
      (51.2 Fps)
    • 3323 Frames
      (55.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1775 Frames
      (59.2 Fps)
    • 3785 Frames
      (63.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 344 Frames
      (11.5 Fps)
    • 763 Frames
      (12.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6442 MTexels/s
    • 6006 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.