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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Motorola Moto Z Play (XT1635)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
200 Frames
(3.4 Fps)
190 Frames
(3.2 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
179 Frames
(2.9 Fps)
Manhattan 3.1
OpenGL ES 3.1
394 Frames
(6.4 Fps)
373 Frames
(6.0 Fps)
Manhattan
OpenGL ES 3.0
603 Frames
(9.7 Fps)
577 Frames
(9.3 Fps)
T-Rex
OpenGL ES 2.0
1236 Frames
(22.1 Fps)
1211 Frames
(21.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
230 Frames
(7.7 Fps)
462 Frames
(7.7 Fps)
ALU 2
OpenGL ES 3.0
335 Frames
(11.2 Fps)
596 Frames
(9.9 Fps)
Driver Overhead 2
OpenGL ES 3.0
388 Frames
(13.0 Fps)
793 Frames
(13.2 Fps)
Texturing
OpenGL ES 3.0
1695 MTexels/s
1628 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2450 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3550 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
(2.7 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
666 min
Long term performance - T-Rex
OpenGL ES 2.0
1224 Frames
(21.9 Fps)
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
Qualcomm Adreno™ 506
Results from other configurations are available.
Change OS/API/Etc.
Android
OpenGL
Qualcomm Adreno™ 506
Motorola Moto Z Play (XT1635)
Android
Vulkan
Qualcomm Adreno™ 506
Motorola Moto Z Play (XT1635)
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