3D Graphics Performance of Motorola Moto Z Play (XT1635)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 200 Frames
      (3.4 Fps)
    • 190 Frames
      (3.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 179 Frames
      (2.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 394 Frames
      (6.4 Fps)
    • 373 Frames
      (6.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 603 Frames
      (9.7 Fps)
    • 577 Frames
      (9.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1236 Frames
      (22.1 Fps)
    • 1211 Frames
      (21.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 230 Frames
      (7.7 Fps)
    • 462 Frames
      (7.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 335 Frames
      (11.2 Fps)
    • 596 Frames
      (9.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 388 Frames
      (13.0 Fps)
    • 793 Frames
      (13.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1695 MTexels/s
    • 1628 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2450 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3550 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (2.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 666 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1224 Frames
      (21.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506

Results from other configurations are available.