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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Meizu Pro 6
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
56 Frames
(0.9 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
N/A
Failed / Not supported
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
217 Frames
(3.4 Fps)
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
376 Frames
(6.4 Fps)
376 Frames
(6.4 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
385 Frames
(6.2 Fps)
Manhattan 3.1
OpenGL ES 3.1
702 Frames
(11.3 Fps)
707 Frames
(11.4 Fps)
Manhattan
OpenGL ES 3.0
1098 Frames
(17.7 Fps)
1110 Frames
(17.9 Fps)
T-Rex
OpenGL ES 2.0
1976 Frames
(35.3 Fps)
2146 Frames
(38.3 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
476 Frames
(15.9 Fps)
954 Frames
(15.9 Fps)
ALU 2
OpenGL ES 3.0
559 Frames
(18.7 Fps)
1121 Frames
(18.7 Fps)
Driver Overhead 2
OpenGL ES 3.0
250 Frames
(8.3 Fps)
504 Frames
(8.4 Fps)
Texturing
OpenGL ES 3.0
2392 MTexels/s
2399 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3310 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T880 MP4 (quad core)
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T880 MP4 (quad core)
Meizu Pro 6
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