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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Meizu Pro 6
Graphics
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
56 Frames
(0.9 Fps)
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
N/A
Failed / Not supported
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
217 Frames
(3.4 Fps)
Failed / Not supported
Car Chase
OpenGL ES 3.1 + AEP
336 Frames
(5.7 Fps)
327 Frames
(5.5 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
347 Frames
(5.6 Fps)
Manhattan 3.1
OpenGL ES 3.1
623 Frames
(10.1 Fps)
606 Frames
(9.8 Fps)
Manhattan
OpenGL ES 3.0
957 Frames
(15.5 Fps)
948 Frames
(15.3 Fps)
T-Rex
OpenGL ES 2.0
1763 Frames
(31.5 Fps)
1898 Frames
(33.9 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
382 Frames
(12.8 Fps)
808 Frames
(13.5 Fps)
ALU 2
OpenGL ES 3.0
509 Frames
(17.0 Fps)
994 Frames
(16.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
224 Frames
(7.5 Fps)
447 Frames
(7.5 Fps)
Texturing
OpenGL ES 3.0
2189 MTexels/s
2138 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3295 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3995 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
(1.5 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
(2.9 Fps)
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T880 MP4 (quad core)
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T880 MP4 (quad core)
Meizu Pro 6
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