3D Graphics Performance of Meizu Pro 6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 56 Frames
      (0.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 217 Frames
      (3.4 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 336 Frames
      (5.7 Fps)
    • 327 Frames
      (5.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 347 Frames
      (5.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 623 Frames
      (10.1 Fps)
    • 606 Frames
      (9.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 957 Frames
      (15.5 Fps)
    • 948 Frames
      (15.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1763 Frames
      (31.5 Fps)
    • 1898 Frames
      (33.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 382 Frames
      (12.8 Fps)
    • 808 Frames
      (13.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 509 Frames
      (17.0 Fps)
    • 994 Frames
      (16.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 224 Frames
      (7.5 Fps)
    • 447 Frames
      (7.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2189 MTexels/s
    • 2138 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3295 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3995 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (1.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (2.9 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP4 (quad core)