3D Graphics Performance of Meizu MX6

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 350 Frames
      (5.9 Fps)
    • 328 Frames
      (5.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 323 Frames
      (5.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 652 Frames
      (10.5 Fps)
    • 598 Frames
      (9.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 950 Frames
      (15.3 Fps)
    • 951 Frames
      (15.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1922 Frames
      (34.3 Fps)
    • 1949 Frames
      (34.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 446 Frames
      (14.9 Fps)
    • 886 Frames
      (14.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 481 Frames
      (16.0 Fps)
    • 961 Frames
      (16.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 194 Frames
      (6.5 Fps)
    • 364 Frames
      (6.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1951 MTexels/s
    • 1974 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 237 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 511 Frames
      (8.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 218 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1037 Frames
      (18.5 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880 MP4 (quad core)

Results from other configurations are available.