3D Graphics Performance of Meizu MX4 Pro

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 168 Frames
      (2.7 Fps)
    • 331 Frames
      (5.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 362 Frames
      (5.8 Fps)
    • 639 Frames
      (10.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 865 Frames
      (15.5 Fps)
    • 1345 Frames
      (24.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 133 Frames
      (4.5 Fps)
    • 572 Frames
      (9.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 180 Frames
      (6.0 Fps)
    • 345 Frames
      (5.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1912 MTexels/s
    • 1792 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3157 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3855 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (0.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (2.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T628