3D Graphics Performance of Meizu MX4 Pro

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • 187 Frames
      (3.0 Fps)
    • 345 Frames
      (5.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 383 Frames
      (6.2 Fps)
    • 682 Frames
      (11.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 917 Frames
      (16.4 Fps)
    • 1443 Frames
      (25.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 176 Frames
      (5.9 Fps)
    • 683 Frames
      (11.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 203 Frames
      (6.8 Fps)
    • 411 Frames
      (6.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2161 MTexels/s
    • 2057 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3291 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4038 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T628