3D Graphics Performance of Huawei Maimang 6 (RNE-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 30 Frames
      (0.5 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 172 Frames
      (2.7 Fps)
    • 181 Frames
      (2.8 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 107 Frames
      (1.7 Fps)
    • 68 Frames
      (1.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 157 Frames
      (2.7 Fps)
    • 169 Frames
      (2.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 156 Frames
      (2.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 280 Frames
      (4.5 Fps)
    • 295 Frames
      (4.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 488 Frames
      (7.9 Fps)
    • 491 Frames
      (7.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 981 Frames
      (17.5 Fps)
    • 1003 Frames
      (17.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 348 Frames
      (11.6 Fps)
    • 717 Frames
      (12.0 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 261 Frames
      (8.7 Fps)
    • 553 Frames
      (9.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 203 Frames
      (6.8 Fps)
    • 425 Frames
      (7.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1278 MTexels/s
    • 1263 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 288 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 272 Frames
      (4.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 318 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 856 Frames
      (15.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.