3D Graphics Performance of Huawei Maimang 6 (RNE-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 28 Frames
      (0.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 151 Frames
      (2.4 Fps)
    • 161 Frames
      (2.5 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 100 Frames
      (1.6 Fps)
    • 63 Frames
      (1.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 158 Frames
      (2.7 Fps)
    • 168 Frames
      (2.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 152 Frames
      (2.5 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 278 Frames
      (4.5 Fps)
    • 291 Frames
      (4.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 466 Frames
      (7.5 Fps)
    • 475 Frames
      (7.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 922 Frames
      (16.5 Fps)
    • 960 Frames
      (17.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 338 Frames
      (11.3 Fps)
    • 688 Frames
      (11.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 247 Frames
      (8.3 Fps)
    • 527 Frames
      (8.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 201 Frames
      (6.7 Fps)
    • 421 Frames
      (7.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1224 MTexels/s
    • 1188 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3308 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 288 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 272 Frames
      (4.4 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 317 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 856 Frames
      (15.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T830

Results from other configurations are available.