3D Graphics Performance of Huawei Honor View 10 (V10, BKL-xxx)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1122 Frames
      (19.0 Fps)
    • 1246 Frames
      (21.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1278 Frames
      (20.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1959 Frames
      (31.6 Fps)
    • 2190 Frames
      (35.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2874 Frames
      (46.4 Fps)
    • 3167 Frames
      (51.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3289 Frames
      (58.7 Fps)
    • 5579 Frames
      (99.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1510 Frames
      (50.4 Fps)
    • 4790 Frames
      (79.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1769 Frames
      (59.0 Fps)
    • 5571 Frames
      (92.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 539 Frames
      (18.0 Fps)
    • 1104 Frames
      (18.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6799 MTexels/s
    • 6738 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 112 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1709 Frames
      (27.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 185 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2648 Frames
      (47.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-G72

Results from other configurations are available.