3D Graphics Performance of HTC 10 (M10h, 6545LVW, 2PS6200, 2PS64, HTV32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 119 Frames
      (1.9 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 487 Frames
      (7.6 Fps)
    • 792 Frames
      (12.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 331 Frames
      (5.2 Fps)
    • 328 Frames
      (5.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 563 Frames
      (9.5 Fps)
    • 944 Frames
      (16.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 815 Frames
      (13.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 771 Frames
      (12.4 Fps)
    • 1568 Frames
      (25.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1434 Frames
      (23.1 Fps)
    • 2337 Frames
      (37.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2317 Frames
      (41.4 Fps)
    • 3843 Frames
      (68.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1492 Frames
      (49.8 Fps)
    • 4040 Frames
      (67.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1359 Frames
      (45.3 Fps)
    • 4735 Frames
      (78.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 360 Frames
      (12.0 Fps)
    • 763 Frames
      (12.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7755 MTexels/s
    • 7745 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 204 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 640 Frames
      (10.3 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 213 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2005 Frames
      (35.8 Fps)