3D Graphics Performance of HTC 10 (M10h, 6545LVW, 2PS6200, 2PS64, HTV32)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 143 Frames
      (2.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 487 Frames
      (7.6 Fps)
    • 792 Frames
      (12.3 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 340 Frames
      (5.3 Fps)
    • 328 Frames
      (5.1 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 543 Frames
      (9.2 Fps)
    • 958 Frames
      (16.2 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 842 Frames
      (13.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 793 Frames
      (12.8 Fps)
    • 1563 Frames
      (25.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1417 Frames
      (22.9 Fps)
    • 2286 Frames
      (36.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2304 Frames
      (41.2 Fps)
    • 3863 Frames
      (69.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1390 Frames
      (46.3 Fps)
    • 3726 Frames
      (62.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1285 Frames
      (42.9 Fps)
    • 4371 Frames
      (72.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 368 Frames
      (12.3 Fps)
    • 766 Frames
      (12.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 6863 MTexels/s
    • 6916 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2511 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 212 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 623 Frames
      (10.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 232 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1956 Frames
      (34.9 Fps)