3D Graphics Performance of Asus ZenFone Selfie (Z00UD ZD551KL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 28 Frames
      (0.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 184 Frames
      (2.9 Fps)
    • 187 Frames
      (2.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 112 Frames
      (1.7 Fps)
    • 65 Frames
      (1.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 144 Frames
      (2.4 Fps)
    • 144 Frames
      (2.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 131 Frames
      (2.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 242 Frames
      (3.9 Fps)
    • 244 Frames
      (3.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 344 Frames
      (5.6 Fps)
    • 344 Frames
      (5.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 787 Frames
      (14.1 Fps)
    • 795 Frames
      (14.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 247 Frames
      (8.2 Fps)
    • 487 Frames
      (8.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 271 Frames
      (9.0 Fps)
    • 545 Frames
      (9.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 175 Frames
      (5.9 Fps)
    • 340 Frames
      (5.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1418 MTexels/s
    • 1386 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2427 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3624 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 165 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 237 Frames
      (3.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 184 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 761 Frames
      (13.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405