3D Graphics Performance of Asus ZenFone Selfie (Z00UD ZD551KL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 28 Frames
      (0.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 91 Frames
      (1.4 Fps)
    • 187 Frames
      (2.9 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 74 Frames
      (1.2 Fps)
    • 32 Frames
      (0.5 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 116 Frames
      (2.0 Fps)
    • 118 Frames
      (2.0 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 120 Frames
      (1.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 218 Frames
      (3.5 Fps)
    • 228 Frames
      (3.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 311 Frames
      (5.0 Fps)
    • 317 Frames
      (5.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 736 Frames
      (13.2 Fps)
    • 743 Frames
      (13.3 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 191 Frames
      (6.4 Fps)
    • 380 Frames
      (6.3 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 231 Frames
      (7.7 Fps)
    • 468 Frames
      (7.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 212 Frames
      (7.1 Fps)
    • 417 Frames
      (7.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1309 MTexels/s
    • 1312 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2416 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3546 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
      (1.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
      (5.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405