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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung SM-G900x Galaxy S5 (Mali-T628)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
N/A
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Car Chase
OpenGL ES 3.1 + AEP
N/A
N/A
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
264 Frames
(4.3 Fps)
Manhattan 3.1
OpenGL ES 3.1
493 Frames
(8.0 Fps)
495 Frames
(8.0 Fps)
Manhattan
OpenGL ES 3.0
782 Frames
(12.6 Fps)
787 Frames
(12.7 Fps)
T-Rex
OpenGL ES 2.0
1742 Frames
(31.1 Fps)
1762 Frames
(31.5 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
N/A
N/A
ALU 2
OpenGL ES 3.0
429 Frames
(14.3 Fps)
732 Frames
(12.2 Fps)
Driver Overhead 2
OpenGL ES 3.0
326 Frames
(10.9 Fps)
635 Frames
(10.6 Fps)
Texturing
OpenGL ES 3.0
2083 MTexels/s
2084 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3291 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4038 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
221 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
162 Frames
(2.6 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
265 min
Long term performance - T-Rex
OpenGL ES 2.0
1716 Frames
(30.7 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T628 MP6 (hexa core)
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T628 MP6 (hexa core)
Samsung SM-G900x Galaxy S5 (Mali-T628)
Compare
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