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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
Samsung SM-G900x Galaxy S5 (Mali-T628)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
N/A
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Car Chase
OpenGL ES 3.1 + AEP
N/A
N/A
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
Failed / Not supported
(1.2 Fps)
Manhattan 3.1
OpenGL ES 3.1
375 Frames
(6.1 Fps)
362 Frames
(5.8 Fps)
Manhattan
OpenGL ES 3.0
350 Frames
(5.7 Fps)
299 Frames
(4.8 Fps)
T-Rex
OpenGL ES 2.0
688 Frames
(12.3 Fps)
646 Frames
(11.6 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
N/A
N/A
ALU 2
OpenGL ES 3.0
161 Frames
(5.4 Fps)
384 Frames
(6.4 Fps)
Driver Overhead 2
OpenGL ES 3.0
151 Frames
(5.1 Fps)
289 Frames
(4.8 Fps)
Texturing
OpenGL ES 3.0
1384 MTexels/s
1355 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
2945 mB PSNR
Render Quality - HP
OpenGL ES 2.0
3582 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
Long term performance - Manhattan 3.1
OpenGL ES 3.1
Failed / Not supported
(1.0 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
42 min
Long term performance - T-Rex
OpenGL ES 2.0
125 Frames
(2.3 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T628 MP6 (hexa core)
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T628 MP6 (hexa core)
Samsung SM-G900x Galaxy S5 (Mali-T628)
Compare
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