3D Graphics Performance of BlackBerry Priv (STV100-x)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 264 Frames
      (4.5 Fps)
    • 431 Frames
      (7.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 382 Frames
      (6.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 403 Frames
      (6.5 Fps)
    • 716 Frames
      (11.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 639 Frames
      (10.3 Fps)
    • 1025 Frames
      (16.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1490 Frames
      (26.6 Fps)
    • 2157 Frames
      (38.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 601 Frames
      (20.1 Fps)
    • 1570 Frames
      (26.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 660 Frames
      (22.0 Fps)
    • 2211 Frames
      (36.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 465 Frames
      (15.5 Fps)
    • 1270 Frames
      (21.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 3009 MTexels/s
    • 3559 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 301 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 307 Frames
      (5.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 253 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1360 Frames
      (24.3 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418