3D Graphics Performance of Intel® Corporation Xeon E3-1200 v3/4th Gen Core Processor Integrated Graphics Controller


  • Direct3D API
  • DirectX 11
    Feature Level 11.1
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 5
    7
    8
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 5
    1 7
    1 8
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_performance_monitor
    GL_AMD_query_buffer_object
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_APPLE_object_purgeable
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_blend_equation_separate
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_blend_equation_separate
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_multimode_draw_arrays
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_MESA_framebuffer_flip_y
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_MESA_ycbcr_texture
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fragment_shader_interlock
    GL_NV_packed_depth_stencil
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_OES_read_format
    GL_S3_s3tc
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
    4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
    256
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 212992
    245760
    65536
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
    96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
    84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 212992
    245760
    65536
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
    2048
    8192
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
    4096
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
    8192
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
    65536
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 14
    15
  • GL_MAX_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 16384
    65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
    84
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
    32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
    32768
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
    32768
  • GL_MINOR_VERSION
  • 3
    5
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
    5
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa DRI Intel® Haswell Desktop
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel Open Source Technology Center
  • GL_VERSION
  • 3.3 (Core Profile) Mesa 10.1.0
    3.3 (Core Profile) Mesa 10.5.9
    3.3 (Core Profile) Mesa 11.0.2
    3.3 (Core Profile) Mesa 11.1.2
    3.3 (Core Profile) Mesa 11.2.0
    3.3 (Core Profile) Mesa 17.1.4
    3.3 (Core Profile) Mesa 18.2.8
    4.5 (Core Profile) Mesa 18.0.5
    4.5 (Core Profile) Mesa 18.3.1
    4.5 (Core Profile) Mesa 19.0.4
    4.5 (Core Profile) Mesa 19.2.1
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_cl_event
    GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_control
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_polygon_offset_clamp
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_INTEL_map_texture
    GL_INTEL_performance_queries
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_debug
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_extensions_string
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_depth_float
    WGL_EXT_extensions_string
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 53248
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 53248
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 53248
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
    80
    96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 60
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 53248
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
  • GL_MAX_EVAL_ORDER
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1024
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 256
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 32
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
    4096
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 0
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 256
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 12
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 12
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 4194304
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
    32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 16384
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 60
  • GL_MAX_VARYING_COMPONENTS
  • 64
  • GL_MAX_VARYING_FLOATS
  • 64
  • GL_MAX_VARYING_VECTORS
  • 16
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 64
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
    32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_DIMS
  • 8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
    8192
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
    8192
  • GL_MINOR_VERSION
  • 0
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 10
    20
    6
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Intel® HD Graphics
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel
  • GL_VERSION
  • 4.0.0 - Build 9.18.10.3204
    4.2.0 - Build 10.18.10.3308
    4.2.0 - Build 10.18.10.3412
    4.2.0 - Build 10.18.10.3958
    4.3.0 - Build 10.18.10.3960
    4.3.0 - Build 10.18.14.4080
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_query_buffer_object
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_APPLE_object_purgeable
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_blend_equation_separate
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_blend_equation_separate
    GL_EXT_demote_to_helper_invocation
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_EGL_image_storage
    GL_EXT_EGL_sync
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_multimode_draw_arrays
    GL_INTEL_blackhole_render
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_MESA_framebuffer_flip_y
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_packed_depth_stencil
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_S3_s3tc
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VIEWPORT_DIMS
  • 32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 32768
  • GL_MAX_VIEWPORT_WIDTH
  • 32768
  • GL_MINOR_VERSION
  • 5
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa DRI Intel® HD Graphics (HSW GT1)
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel Open Source Technology Center
  • GL_VERSION
  • 4.5 (Core Profile) Mesa 20.0.7
    4.5 (Core Profile) Mesa 20.2.6
  • OpenCL API