3D Graphics Performance of Intel® HD Graphics 4000


  • Direct3D API
  • DirectX 11
    Feature Level 10.1
    Feature Level 11.0
    Feature Level 9.3
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 1
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_MAX
  • -1
  • GL_ALIASED_POINT_SIZE_MIN
  • 0
    -1
  • GL_ALPHA_BITS
  • 0
    -1
  • GL_BLUE_BITS
  • 0
    -1
  • GL_EXTENSIONS
  • GL_APPLE_client_storage
    GL_APPLE_container_object_shareable
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_texture_range
    GL_ARB_blend_func_extended
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_occlusion_query2
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_include
    GL_ARB_tessellation_shader
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_gather
    GL_ARB_texture_query_lod
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_texture_mirror_once
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_sRGB_decode
    GL_NV_texture_barrier
  • GL_GREEN_BITS
  • 0
    -1
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 80
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 1024
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_VARYING_VECTORS
  • 15
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 1024
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 3
  • GL_RED_BITS
  • 0
    -1
  • GL_RENDERER
  • Intel HD Graphics 4000 OpenGL Engine
  • GL_STENCIL_BITS
  • 0
    -1
  • GL_VENDOR
  • Intel Inc.
  • GL_VERSION
  • 4.1 INTEL-10.10.16
    4.1 INTEL-10.12.13
    4.1 INTEL-10.2.46
    4.1 INTEL-10.6.20
    4.1 INTEL-8.28.30
    4.1 INTEL-8.28.32
    4.1 INTEL-8.28.33
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_pinned_memory
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_spirv_extensions
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_blend_equation_separate
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_blend_equation_separate
    GL_EXT_demote_to_helper_invocation
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_EGL_image_storage
    GL_EXT_EGL_sync
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_semaphore
    GL_EXT_semaphore_fd
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_multimode_draw_arrays
    GL_INTEL_blackhole_render
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_texture_compression_astc_ldr
    GL_KHR_texture_compression_astc_sliced_3d
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_copy_image
    GL_NV_depth_clamp
    GL_NV_packed_depth_stencil
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_S3_s3tc
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 90
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 262144
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 15
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 90
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 15
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MINOR_VERSION
  • 2
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa Intel® HD Graphics 4000 (IVB GT2)
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel
  • GL_VERSION
  • 4.2 (Core Profile) Mesa 21.2.0-devel (git-6ad3c4c726)
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_APPLE_object_purgeable
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_spirv_extensions
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_blend_equation_separate
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_blend_equation_separate
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_demote_to_helper_invocation
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_EGL_image_storage
    GL_EXT_EGL_sync
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_memory_object
    GL_EXT_memory_object_fd
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_semaphore
    GL_EXT_semaphore_fd
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_GREMEDY_frame_terminator
    GL_GREMEDY_string_marker
    GL_IBM_multimode_draw_arrays
    GL_INTEL_blackhole_render
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robustness
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_packed_depth_stencil
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_S3_s3tc
    GL_VMWX_map_buffer_debug
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VIEWPORT_DIMS
  • 32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 32768
  • GL_MAX_VIEWPORT_WIDTH
  • 32768
  • GL_MINOR_VERSION
  • 2
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa DRI Intel® HD Graphics 4000 (IVB GT2)
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel Open Source Technology Center
  • GL_VERSION
  • 4.2 (Core Profile) Mesa 20.0.2
    4.2 (Core Profile) Mesa 20.0.8
    4.2 (Core Profile) Mesa 20.1.0
    4.2 (Core Profile) Mesa 21.2.0-devel (git-6ad3c4c726)
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
    GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_buffer
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_compute_shader_lane_shift
    GL_INTEL_fragment_shader_span_sharing
    GL_INTEL_map_texture
    GL_INTEL_performance_queries
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_debug
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_EXT_create_context_es_profile
    WGL_EXT_create_context_es2_profile
    WGL_EXT_depth_float
    WGL_EXT_extensions_string
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NV_DX_interop
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
    4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
    256
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 6
    8
  • GL_MAX_CLIP_PLANES
  • 6
    8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 1
    233472
    61440
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 233472
    50176
    61440
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 233472
    50176
    61440
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 16
    80
    96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
    60
    70
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 1
    233472
    61440
  • GL_MAX_COMPUTE_WORK_GROUP_COUNT
  • -1 -1 -1
  • GL_MAX_COMPUTE_WORK_GROUP_SIZE
  • -1 -1 -1
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENTS_INDICES
  • 1048576
    1200
  • GL_MAX_ELEMENTS_VERTICES
  • 1048576
    1200
  • GL_MAX_EVAL_ORDER
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 1024
    4096
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • -1
    1024
    256
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
    64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 256
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 32
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 1024
    4096
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 128
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 65536
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • -1
    7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 4
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
    4096
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 0
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 256
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 1024
    4096
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 1024
    4096
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
    4194304
    65536
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_LOD_BIAS
  • 15
  • GL_MAX_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
    64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 16384
    65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
    60
    70
  • GL_MAX_VARYING_COMPONENTS
  • 41
    64
  • GL_MAX_VARYING_FLOATS
  • 41
    64
  • GL_MAX_VARYING_VECTORS
  • -1
    16
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
    64
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 1024
    4096
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • -1
    1024
    256
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
    8192 8192
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
    8192
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
    8192
  • GL_MINOR_VERSION
  • 0
    1
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 10
    20
    6
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Intel® HD Graphics 4000
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel
  • GL_VERSION
  • 3.1.0 - Build 8.15.10.2712
    3.3.0 - Build 8.15.10.2626
    3.3.0 - Build 8.15.10.2669
    3.3.0 - Build 8.15.10.2712
    4.0.0 - Build 10.18.10.3262
    4.0.0 - Build 10.18.10.3277
    4.0.0 - Build 10.18.10.3304
    4.0.0 - Build 10.18.10.3308
    4.0.0 - Build 10.18.10.3345
    4.0.0 - Build 10.18.10.3412
    4.0.0 - Build 10.18.10.3496
    4.0.0 - Build 10.18.10.3621
    4.0.0 - Build 10.18.10.3643
    4.0.0 - Build 10.18.10.3945
    4.0.0 - Build 10.18.10.3958
    4.0.0 - Build 10.18.10.4061
    4.0.0 - Build 10.18.10.4252
    4.0.0 - Build 10.18.10.4276
    4.0.0 - Build 9.17.10.2817
    4.0.0 - Build 9.17.10.2828
    4.0.0 - Build 9.17.10.2932
    4.0.0 - Build 9.17.10.3040
    4.0.0 - Build 9.17.10.3062
    4.0.0 - Build 9.17.10.4229
    4.0.0 - Build 9.18.10.3071
    4.0.0 - Build 9.18.10.3165
    4.0.0 - Build 9.18.10.3359
  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 5
    7
    8
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 5
    1 7
    1 8
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_performance_monitor
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_spirv_extensions
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_draw_buffers
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_demote_to_helper_invocation
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_EGL_sync
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shadow_lod
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_GREMEDY_frame_terminator
    GL_GREMEDY_string_marker
    GL_IBM_multimode_draw_arrays
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_INGR_blend_func_separate
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robustness
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_MESA_window_pos
    GL_NV_blend_square
    GL_NV_compute_shader_derivatives
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_shader_interlock
    GL_NV_light_max_exponent
    GL_NV_packed_depth_stencil
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_OES_EGL_image
    GL_OES_read_format
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_VMWX_map_buffer_debug
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 3
    4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
    256
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 90
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 16384
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 96
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 4096
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 212992
    245760
    65536
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 192
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 200
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 200
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 72
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • -1
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • -1
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 48
    96
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 36
    84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 212992
    245760
    65536
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 16
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 4096
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 32
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 65536
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 14
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 2048
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
    2048
    8192
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 10
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 4096
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 16
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 4096
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 1
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 4096
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 2048
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 8
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 16
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 4096
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 0
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 64
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 256
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • -1
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 1024
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_IMAGE_SAMPLES
  • 0
  • GL_MAX_IMAGE_UNITS
  • 192
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PATCH_VERTICES
  • -1
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
    4096
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
    8192
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 9223372034707292159
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 134217728
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 72
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 1024
  • GL_MAX_SUBROUTINES
  • 256
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • -1
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • -1
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • -1
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • -1
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • -1
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • -1
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • -1
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • -1
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • -1
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • -1
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • -1
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • -1
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • -1
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • -1
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • -1
  • GL_MAX_TESS_GEN_LEVEL
  • -1
  • GL_MAX_TESS_PATCH_COMPONENTS
  • -1
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • -1
    134217728
    65536
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_TEXTURE_LOD_BIAS
  • 14
    15
  • GL_MAX_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 16384
    65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 36
    84
  • GL_MAX_UNIFORM_LOCATIONS
  • 98304
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 16
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 4096
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 16
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 0
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 12
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 16
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 12
    14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
    32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
    32768
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
    32768
  • GL_MAX_VIEWPORTS
  • -1
  • GL_MINOR_VERSION
  • 2
    3
    5
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
    2
    5
    9
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa DRI Intel® Ivybridge Mobile
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
    1
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel Open Source Technology Center
  • GL_VERSION
  • 3.3 (Core Profile) Mesa 10.1.3
    3.3 (Core Profile) Mesa 10.3.2
    3.3 (Core Profile) Mesa 10.5.9
    3.3 (Core Profile) Mesa 11.0.2
    3.3 (Core Profile) Mesa 11.1.0 (git-525f3c2)
    3.3 (Core Profile) Mesa 11.1.1
    3.3 (Core Profile) Mesa 11.2.0-devel (git-781d278 2016-01-15 trusty-sarnex-ppa)
    3.3 (Core Profile) Mesa 12.0.1
    3.3 (Core Profile) Mesa 13.0.6
    3.3 (Core Profile) Mesa 13.1.0-devel (git-2e423ca)
    3.3 (Core Profile) Mesa 17.0.0
    4.2 (Compatibility Profile) Mesa 19.0.0-devel (git-ad9832d17b)
    4.2 (Core Profile) Mesa 17.1.8
    4.2 (Core Profile) Mesa 17.2.1
    4.2 (Core Profile) Mesa 17.2.8
    4.2 (Core Profile) Mesa 17.4.0-devel
    4.2 (Core Profile) Mesa 18.1.1
    4.2 (Core Profile) Mesa 18.2.0-devel (git-6cbbd5b4f8)
    4.2 (Core Profile) Mesa 18.3.1
    4.2 (Core Profile) Mesa 18.3.6
    4.2 (Core Profile) Mesa 19.0.0-devel (git-4b1e436bc9)
    4.2 (Core Profile) Mesa 19.0.4
    4.2 (Core Profile) Mesa 19.1.0-devel (git-57441af 2019-02-18 bionic-oibaf-ppa)
    4.2 (Core Profile) Mesa 19.1.0-devel (git-ce57f4f 2019-04-30 bionic-oibaf-ppa)
    4.2 (Core Profile) Mesa 19.2.4
    4.2 (Core Profile) Mesa 20.0.0-devel (git-3b34941 2019-11-16 bionic-oibaf-ppa)
    4.5 (Compatibility Profile) Mesa 19.0.0-devel (git-4b1e436bc9)
  • OpenCL API
  • OpenCL API
  • Metal API