3D Graphics Performance of ZTE C2017

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 218 Frames
      (3.7 Fps)
    • 204 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 186 Frames
      (3.0 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 411 Frames
      (6.6 Fps)
    • 385 Frames
      (6.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 639 Frames
      (10.3 Fps)
    • 612 Frames
      (9.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1307 Frames
      (23.4 Fps)
    • 1281 Frames
      (22.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 260 Frames
      (8.7 Fps)
    • 492 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 357 Frames
      (11.9 Fps)
    • 654 Frames
      (10.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 401 Frames
      (13.4 Fps)
    • 819 Frames
      (13.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1795 MTexels/s
    • 1744 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506