3D Graphics Performance of Vivo TD1608

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 513 Frames
      (8.7 Fps)
    • 515 Frames
      (8.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 905 Frames
      (14.6 Fps)
    • 920 Frames
      (14.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1388 Frames
      (22.4 Fps)
    • 1399 Frames
      (22.6 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2752 Frames
      (49.1 Fps)
    • 2783 Frames
      (49.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 811 Frames
      (27.0 Fps)
    • 1595 Frames
      (26.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 657 Frames
      (21.9 Fps)
    • 1311 Frames
      (21.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 791 Frames
      (26.4 Fps)
    • 1658 Frames
      (27.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4195 MTexels/s
    • 4096 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 512