3D Graphics Performance of Motorola Moto G5

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 161 Frames
      (2.7 Fps)
    • 149 Frames
      (2.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 138 Frames
      (2.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 310 Frames
      (5.0 Fps)
    • 286 Frames
      (4.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 465 Frames
      (7.5 Fps)
    • 444 Frames
      (7.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 931 Frames
      (16.6 Fps)
    • 921 Frames
      (16.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 197 Frames
      (6.6 Fps)
    • 373 Frames
      (6.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 244 Frames
      (8.2 Fps)
    • 448 Frames
      (7.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 293 Frames
      (9.8 Fps)
    • 598 Frames
      (10.0 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1345 MTexels/s
    • 1325 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 469 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 310 Frames
      (5.0 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 353 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 796 Frames
      (14.2 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505

Results from other configurations are available.