3D Graphics Performance of Meizu M57AC Blue Charm Metal

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 172 Frames
      (2.8 Fps)
    • 209 Frames
      (3.4 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 337 Frames
      (5.4 Fps)
    • 338 Frames
      (5.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 855 Frames
      (15.3 Fps)
    • 871 Frames
      (15.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 147 Frames
      (4.9 Fps)
    • 295 Frames
      (4.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 182 Frames
      (6.1 Fps)
    • 372 Frames
      (6.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1094 MTexels/s
    • 1101 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3289 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T720