3D Graphics Performance of Asus ZenFone 4 (Adreno 512, Z01K ZE554KL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 89 Frames
      (1.4 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 540 Frames
      (8.4 Fps)
    • 558 Frames
      (8.7 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 342 Frames
      (5.3 Fps)
    • 204 Frames
      (3.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 535 Frames
      (9.1 Fps)
    • 537 Frames
      (9.1 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 511 Frames
      (8.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 920 Frames
      (14.8 Fps)
    • 934 Frames
      (15.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1403 Frames
      (22.6 Fps)
    • 1415 Frames
      (22.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2766 Frames
      (49.4 Fps)
    • 2844 Frames
      (50.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 819 Frames
      (27.3 Fps)
    • 1607 Frames
      (26.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 660 Frames
      (22.0 Fps)
    • 1315 Frames
      (21.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 860 Frames
      (28.7 Fps)
    • 2369 Frames
      (39.5 Fps)
    • Texturing
      OpenGL ES 3.0
    • 4282 MTexels/s
    • 4243 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 339 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2714 Frames
      (48.5 Fps)