3D Graphics Performance of Asus ZenFone 3 Max (octa, X008D ZC520TL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 390 Frames
      (6.3 Fps)
    • 161 Frames
      (2.6 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 549 Frames
      (8.9 Fps)
    • 254 Frames
      (4.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1087 Frames
      (19.4 Fps)
    • 621 Frames
      (11.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 239 Frames
      (8.0 Fps)
    • 197 Frames
      (3.3 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 139 Frames
      (4.6 Fps)
    • 279 Frames
      (4.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 648 MTexels/s
    • 755 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3289 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A