3D Graphics Performance of Asus ZenFone 3 Max (octa, X008D ZC520TL)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • 316 Frames
      (5.1 Fps)
    • 130 Frames
      (2.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 447 Frames
      (7.2 Fps)
    • 215 Frames
      (3.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 822 Frames
      (14.7 Fps)
    • 529 Frames
      (9.5 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 179 Frames
      (6.0 Fps)
    • 148 Frames
      (2.5 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 127 Frames
      (4.3 Fps)
    • 252 Frames
      (4.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 488 MTexels/s
    • 621 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3289 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4036 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A