3D Graphics Performance of Google Pixel C

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 8 Frames
      (0.1 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 549 Frames
      (8.5 Fps)
    • 455 Frames
      (7.1 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 610 Frames
      (9.5 Fps)
    • 84 Frames
      (1.3 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 981 Frames
      (16.6 Fps)
    • 1707 Frames
      (28.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1539 Frames
      (24.8 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1257 Frames
      (20.3 Fps)
    • 2727 Frames
      (44.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2041 Frames
      (32.9 Fps)
    • 3789 Frames
      (61.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3275 Frames
      (58.5 Fps)
    • 6593 Frames
      (117.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1799 Frames
      (60.0 Fps)
    • 7836 Frames
      (130.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1622 Frames
      (54.1 Fps)
    • 6228 Frames
      (103.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 796 Frames
      (26.5 Fps)
    • 1640 Frames
      (27.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 21200 MTexels/s
    • 11428 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2592 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4429 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 311 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 663 Frames
      (10.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 331 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2279 Frames
      (40.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA® Tegra® X1

Results from other configurations are available.