3D Graphics Performance of Google Pixel C

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 745 Frames
      (12.6 Fps)
    • 1507 Frames
      (25.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1201 Frames
      (19.4 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1018 Frames
      (16.4 Fps)
    • 2216 Frames
      (35.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1706 Frames
      (27.5 Fps)
    • 3118 Frames
      (50.3 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2744 Frames
      (49.0 Fps)
    • 4963 Frames
      (88.6 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1770 Frames
      (59.0 Fps)
    • 7292 Frames
      (121.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1271 Frames
      (42.4 Fps)
    • 5121 Frames
      (85.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 693 Frames
      (23.1 Fps)
    • 1446 Frames
      (24.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 10752 MTexels/s
    • 9483 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2592 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4429 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 311 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 663 Frames
      (10.7 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 302 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2159 Frames
      (38.6 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • NVIDIA® Tegra® X1

Results from other configurations are available.