3D Graphics Performance of Google Nexus 5X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • 524 Frames
      (8.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 333 Frames
      (5.2 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 482 Frames
      (8.2 Fps)
    • 453 Frames
      (7.7 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 390 Frames
      (6.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 761 Frames
      (12.3 Fps)
    • 723 Frames
      (11.7 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1043 Frames
      (16.8 Fps)
    • 1015 Frames
      (16.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2146 Frames
      (38.3 Fps)
    • 2116 Frames
      (37.8 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 916 Frames
      (30.5 Fps)
    • 1748 Frames
      (29.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1157 Frames
      (38.6 Fps)
    • 2218 Frames
      (37.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 641 Frames
      (21.4 Fps)
    • 1279 Frames
      (21.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2684 MTexels/s
    • 3565 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 330 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 569 Frames
      (9.2 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 324 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1665 Frames
      (29.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418

Results from other configurations are available.