3D Graphics Performance of Google Nexus 5X

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • 524 Frames
      (8.2 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 328 Frames
      (5.1 Fps)
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 375 Frames
      (6.4 Fps)
    • 347 Frames
      (5.9 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 329 Frames
      (5.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 660 Frames
      (10.6 Fps)
    • 605 Frames
      (9.8 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 913 Frames
      (14.7 Fps)
    • 819 Frames
      (13.2 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1909 Frames
      (34.1 Fps)
    • 1800 Frames
      (32.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 874 Frames
      (29.1 Fps)
    • 1654 Frames
      (27.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1080 Frames
      (36.0 Fps)
    • 1932 Frames
      (32.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 327 Frames
      (10.9 Fps)
    • 716 Frames
      (11.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2490 MTexels/s
    • 3004 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3625 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 212 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 428 Frames
      (6.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 203 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1294 Frames
      (23.1 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 418

Results from other configurations are available.