3D Graphics Performance of ZTE Z986

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 207 Frames
      (3.5 Fps)
    • 208 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 194 Frames
      (3.1 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 397 Frames
      (6.4 Fps)
    • 403 Frames
      (6.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 608 Frames
      (9.8 Fps)
    • 619 Frames
      (10.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1234 Frames
      (22.1 Fps)
    • 1296 Frames
      (23.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 296 Frames
      (9.9 Fps)
    • 583 Frames
      (9.7 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 330 Frames
      (11.0 Fps)
    • 658 Frames
      (11.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 402 Frames
      (13.4 Fps)
    • 853 Frames
      (14.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1901 MTexels/s
    • 1900 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506