3D Graphics Performance of Samsung SM-T835

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 241 Frames
      (3.8 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 762 Frames
      (11.9 Fps)
    • 1325 Frames
      (20.6 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 490 Frames
      (7.6 Fps)
    • 513 Frames
      (8.0 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • Failed / Not supported
    • Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Failed / Not supported
    • Manhattan
      OpenGL ES 3.0
    • Failed / Not supported
    • Failed / Not supported
    • T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Failed / Not supported
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1602 Frames
      (53.4 Fps)
    • 4851 Frames
      (80.9 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1419 Frames
      (47.3 Fps)
    • 5424 Frames
      (90.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1554 Frames
      (51.8 Fps)
    • 3172 Frames
      (52.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 9419 MTexels/s
    • 9116 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • Failed / Not supported
    • Render Quality - HP
      OpenGL ES 2.0
    • Failed / Not supported
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 492 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 735 Frames
      (11.9 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 350 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2337 Frames
      (41.7 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 540

Results from other configurations are available.