3D Graphics Performance of Samsung Galaxy S9+ (Adreno 630, SM-G965)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • 401 Frames
      (6.2 Fps)
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • 1252 Frames
      (19.5 Fps)
    • 2406 Frames
      (37.4 Fps)
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • 800 Frames
      (12.4 Fps)
    • 912 Frames
      (14.2 Fps)
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 1120 Frames
      (19.0 Fps)
    • 2092 Frames
      (35.4 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 2183 Frames
      (35.2 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1994 Frames
      (32.2 Fps)
    • 3776 Frames
      (60.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 3064 Frames
      (49.4 Fps)
    • 5153 Frames
      (83.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3356 Frames
      (59.9 Fps)
    • 8522 Frames
      (152.2 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1679 Frames
      (56.0 Fps)
    • 4832 Frames
      (80.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1800 Frames
      (60.0 Fps)
    • 7072 Frames
      (117.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 1802 Frames
      (60.1 Fps)
    • 6531 Frames
      (108.9 Fps)
    • Texturing
      OpenGL ES 3.0
    • 15658 MTexels/s
    • 15497 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3634 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 159 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 1465 Frames
      (23.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 257 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2989 Frames
      (53.4 Fps)