3D Graphics Performance of Samsung Galaxy S4 (Adreno 320, GT-I9505, GT-I9508, SC-04E, SCH-I545, SCH-R970, SGH-I337, SGH-M919, SM-S975, SPH-L720)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 380 Frames
      (6.1 Fps)
    • 377 Frames
      (6.1 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 983 Frames
      (17.6 Fps)
    • 952 Frames
      (17.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 348 Frames
      (11.6 Fps)
    • 745 Frames
      (12.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 144 Frames
      (4.8 Fps)
    • 285 Frames
      (4.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1732 MTexels/s
    • 2319 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2378 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3506 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 372 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 962 Frames
      (17.2 Fps)