3D Graphics Performance of Samsung Galaxy Note 8 (Mali-G71, SM-N950)

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 733 Frames
      (12.4 Fps)
    • 1512 Frames
      (25.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 1569 Frames
      (25.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 1338 Frames
      (21.6 Fps)
    • 2746 Frames
      (44.3 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 2411 Frames
      (38.9 Fps)
    • 4146 Frames
      (66.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 3351 Frames
      (59.8 Fps)
    • 7023 Frames
      (125.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1043 Frames
      (34.8 Fps)
    • 3046 Frames
      (50.8 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1664 Frames
      (55.5 Fps)
    • 6693 Frames
      (111.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 463 Frames
      (15.5 Fps)
    • 968 Frames
      (16.1 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7976 MTexels/s
    • 7837 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3270 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3628 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 217 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 791 Frames
      (12.8 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 200 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2625 Frames
      (46.9 Fps)