3D Graphics Performance of Micromax HS2

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 341 Frames
      (5.5 Fps)
    • 173 Frames
      (2.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 735 Frames
      (13.1 Fps)
    • 442 Frames
      (7.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 231 Frames
      (7.7 Fps)
    • 251 Frames
      (4.2 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 169 Frames
      (5.6 Fps)
    • 317 Frames
      (5.3 Fps)
    • Texturing
      OpenGL ES 3.0
    • 685 MTexels/s
    • 696 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2375 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3504 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 308