3D Graphics Performance of AMD Radeon™ 530 series


  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 128
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 128
  • GL_ALIASED_POINT_SIZE_MAX
  • 8192
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 8192
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGBA_BPTC_UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
  • GL_DEPTH_BITS
  • 16
  • GL_EXTENSIONS
  • GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_AMDX_debug_output
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture3D
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
  • 8
  • GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
  • 32
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COLOR_TEXTURE_SAMPLES
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMBINED_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
  • 2147483389
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 2147483389
  • GL_MAX_COMBINED_IMAGE_UNIFORMS
  • 64
  • GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
  • 72
  • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
  • 72
  • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
  • 2147483389
  • GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 2147483389
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 160
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 90
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 2147483389
  • GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_COMPUTE_ATOMIC_COUNTERS
  • 8
  • GL_MAX_COMPUTE_IMAGE_UNIFORMS
  • 32
  • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
  • 32768
  • GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_COMPUTE_UNIFORM_BLOCKS
  • 15
  • GL_MAX_COMPUTE_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
  • 1024
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
  • GL_MAX_DEBUG_GROUP_STACK_DEPTH
  • 64
  • GL_MAX_DEBUG_LOGGED_MESSAGES
  • 256
  • GL_MAX_DEBUG_MESSAGE_LENGTH
  • 1024
  • GL_MAX_DEPTH_TEXTURE_SAMPLES
  • 8
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
  • 1
  • GL_MAX_ELEMENT_INDEX
  • 4294967295
  • GL_MAX_ELEMENTS_INDICES
  • 536870911
  • GL_MAX_ELEMENTS_VERTICES
  • 536870911
  • GL_MAX_EVAL_ORDER
  • 40
  • GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_FRAGMENT_ATOMIC_COUNTERS
  • 8
  • GL_MAX_FRAGMENT_IMAGE_UNIFORMS
  • 32
  • GL_MAX_FRAGMENT_INPUT_COMPONENTS
  • 128
  • GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
  • 0
  • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 15
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_FRAGMENT_UNIFORM_VECTORS
  • 4096
  • GL_MAX_FRAMEBUFFER_HEIGHT
  • 16384
  • GL_MAX_FRAMEBUFFER_LAYERS
  • 8192
  • GL_MAX_FRAMEBUFFER_SAMPLES
  • 16
  • GL_MAX_FRAMEBUFFER_WIDTH
  • 16384
  • GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_GEOMETRY_ATOMIC_COUNTERS
  • 8
  • GL_MAX_GEOMETRY_IMAGE_UNIFORMS
  • 32
  • GL_MAX_GEOMETRY_INPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_GEOMETRY_OUTPUT_VERTICES
  • 1023
  • GL_MAX_GEOMETRY_SHADER_INVOCATIONS
  • 127
  • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
  • 4095
  • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_IMAGE_SAMPLES
  • 8
  • GL_MAX_IMAGE_UNITS
  • 64
  • GL_MAX_INTEGER_SAMPLES
  • 8
  • GL_MAX_LABEL_LENGTH
  • 256
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PATCH_VERTICES
  • 32
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
  • 31
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 10
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
  • GL_MAX_SAMPLE_MASK_WORDS
  • 1
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_SERVER_WAIT_TIMEOUT
  • 9223372036854775807
  • GL_MAX_SHADER_STORAGE_BLOCK_SIZE
  • 2147483647
  • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
  • 64
  • GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_SUBROUTINES
  • 4096
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
  • 4096
  • GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
  • 8
  • GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
  • 32
  • GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
  • 15
  • GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_TESS_GEN_LEVEL
  • 64
  • GL_MAX_TESS_PATCH_COMPONENTS
  • 120
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 268435456
  • GL_MAX_TEXTURE_COORDS
  • 16
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 16
  • GL_MAX_TEXTURE_SIZE
  • 16384
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 128
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 4
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 572657868
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 90
  • GL_MAX_UNIFORM_LOCATIONS
  • 4096
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VARYING_VECTORS
  • 32
  • GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
  • 8
  • GL_MAX_VERTEX_ATOMIC_COUNTERS
  • 8
  • GL_MAX_VERTEX_ATTRIB_BINDINGS
  • 29
  • GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
  • 2047
  • GL_MAX_VERTEX_ATTRIB_STRIDE
  • 2048
  • GL_MAX_VERTEX_ATTRIBS
  • 29
  • GL_MAX_VERTEX_IMAGE_UNIFORMS
  • 32
  • GL_MAX_VERTEX_OUTPUT_COMPONENTS
  • 128
  • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
  • 64
  • GL_MAX_VERTEX_STREAMS
  • 4
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 15
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VERTEX_UNIFORM_VECTORS
  • 4096
  • GL_MAX_VIEWPORT_DIMS
  • 16384 16384
  • GL_MAX_VIEWPORT_HEIGHT
  • 16384
  • GL_MAX_VIEWPORT_WIDTH
  • 16384
  • GL_MAX_VIEWPORTS
  • 16
  • GL_MINOR_VERSION
  • 4
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 18
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • AMD Radeon™ 530 series
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 1
  • GL_STENCIL_BITS
  • 0
  • GL_VENDOR
  • ATI Technologies Inc.
  • GL_VERSION
  • 4.4.13587 Compatibility Profile Context 19.40.48 26.20.14048.2
    4.4.14736 Compatibility Profile Context 20.8.2 27.20.2001.16003
 
  •  
    OS
  • Windows
  •  
    API
  • DirectX
  •  
    GPU
  • AMD Radeon™ 530 series

Results from other configurations are available.