3D Graphics Performance of Intel® Corporation HD Graphics


  • OpenGL API
  • GL_ALIASED_LINE_WIDTH_MAX
  • 7
  • GL_ALIASED_LINE_WIDTH_MIN
  • 1
  • GL_ALIASED_LINE_WIDTH_RANGE
  • 1 7
  • GL_ALIASED_POINT_SIZE_MAX
  • 255
  • GL_ALIASED_POINT_SIZE_MIN
  • 1
  • GL_ALIASED_POINT_SIZE_RANGE
  • 1 255
  • GL_ALPHA_BITS
  • 8
  • GL_BLUE_BITS
  • 8
  • GL_COMPRESSED_TEXTURE_FORMATS
  • GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
    GL_COMPRESSED_RGB_FXT1_3DFX GL_COMPRESSED_RGBA_FXT1_3DFX GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • GL_DEPTH_BITS
  • 24
  • GL_EXTENSIONS
  • GL_3DFX_texture_compression_FXT1
    GL_AMD_conservative_depth
    GL_AMD_draw_buffers_blend
    GL_AMD_gpu_shader_int64
    GL_AMD_multi_draw_indirect
    GL_AMD_query_buffer_object
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ANGLE_texture_compression_dxt3
    GL_ANGLE_texture_compression_dxt5
    GL_APPLE_object_purgeable
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_gpu_shader5
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ATI_blend_equation_separate
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_blend_equation_separate
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_pixel_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_shader_framebuffer_fetch_non_coherent
    GL_EXT_shader_integer_mix
    GL_EXT_shader_samples_identical
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_multimode_draw_arrays
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_MESA_pack_invert
    GL_MESA_shader_integer_functions
    GL_MESA_texture_signed_rgba
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_packed_depth_stencil
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_OES_read_format
    GL_S3_s3tc
  • GL_GREEN_BITS
  • 8
  • GL_MAJOR_VERSION
  • 4
  • GL_MAX_3D_TEXTURE_SIZE
  • 2048
  • GL_MAX_ARRAY_TEXTURE_LAYERS
  • 2048
  • GL_MAX_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
  • 16
  • GL_MAX_CLIP_DISTANCES
  • 8
  • GL_MAX_CLIP_PLANES
  • 8
  • GL_MAX_COLOR_ATTACHMENTS
  • 8
  • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
  • 192
  • GL_MAX_COMBINED_UNIFORM_BLOCKS
  • 84
  • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
  • 245760
  • GL_MAX_CUBE_MAP_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_DRAW_BUFFERS
  • 8
  • GL_MAX_ELEMENTS_INDICES
  • 3000
  • GL_MAX_ELEMENTS_VERTICES
  • 3000
  • GL_MAX_EVAL_ORDER
  • 30
  • GL_MAX_FRAGMENT_UNIFORM_BLOCKS
  • 14
  • GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_LIGHTS
  • 8
  • GL_MAX_LIST_NESTING
  • 64
  • GL_MAX_MODELVIEW_STACK_DEPTH
  • 32
  • GL_MAX_NAME_STACK_DEPTH
  • 64
  • GL_MAX_PIXEL_MAP_TABLE
  • 256
  • GL_MAX_PROGRAM_TEXEL_OFFSET
  • 7
  • GL_MAX_PROJECTION_STACK_DEPTH
  • 32
  • GL_MAX_RECTANGLE_TEXTURE_SIZE
  • 16384
    4096
  • GL_MAX_RENDERBUFFER_SIZE
  • 16384
    8192
  • GL_MAX_SAMPLES
  • 8
  • GL_MAX_TEXTURE_BUFFER_SIZE
  • 134217728
  • GL_MAX_TEXTURE_COORDS
  • 8
  • GL_MAX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_TEXTURE_LOD_BIAS
  • 14
    15
  • GL_MAX_TEXTURE_SIZE
  • 16384
    8192
  • GL_MAX_TEXTURE_STACK_DEPTH
  • 10
  • GL_MAX_TEXTURE_UNITS
  • 8
  • GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
  • 64
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
  • 4
  • GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
  • 16
  • GL_MAX_UNIFORM_BLOCK_SIZE
  • 65536
  • GL_MAX_UNIFORM_BUFFER_BINDINGS
  • 84
  • GL_MAX_VARYING_COMPONENTS
  • 128
  • GL_MAX_VARYING_FLOATS
  • 128
  • GL_MAX_VERTEX_ATTRIBS
  • 16
  • GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
  • 32
  • GL_MAX_VERTEX_UNIFORM_BLOCKS
  • 14
  • GL_MAX_VERTEX_UNIFORM_COMPONENTS
  • 16384
  • GL_MAX_VIEWPORT_DIMS
  • 32768 32768
  • GL_MAX_VIEWPORT_HEIGHT
  • 32768
  • GL_MAX_VIEWPORT_WIDTH
  • 32768
  • GL_MINOR_VERSION
  • 5
  • GL_NUM_COMPRESSED_TEXTURE_FORMATS
  • 12
    5
    9
  • GL_NUM_SHADER_BINARY_FORMATS
  • 0
  • GL_RED_BITS
  • 8
  • GL_RENDERER
  • Mesa DRI Intel® Broadwell GT1
  • GL_SHADER_BINARY_FORMATS

  • GL_SHADER_COMPILER
  • 0
  • GL_STENCIL_BITS
  • 8
  • GL_VENDOR
  • Intel Open Source Technology Center
  • GL_VERSION
  • 4.5 (Core Profile) Mesa 13.0.4
    4.5 (Core Profile) Mesa 17.0.2
    4.5 (Core Profile) Mesa 17.1.5
    4.5 (Core Profile) Mesa 18.2.2
    4.5 (Core Profile) Mesa 19.0.2
  • OpenCL API
 
  •  
    OS
  • Linux
  •  
    API
  • OpenGL
  •  
    Integrated GPU
  • Intel® Corporation HD Graphics