3D Graphics Performance of ZTE Z981

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 156 Frames
      (2.6 Fps)
    • 155 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 141 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 257 Frames
      (4.1 Fps)
    • 259 Frames
      (4.2 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 408 Frames
      (6.6 Fps)
    • 414 Frames
      (6.7 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 942 Frames
      (16.8 Fps)
    • 950 Frames
      (17.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 248 Frames
      (8.3 Fps)
    • 490 Frames
      (8.2 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 271 Frames
      (9.0 Fps)
    • 542 Frames
      (9.0 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 304 Frames
      (10.2 Fps)
    • 624 Frames
      (10.4 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1507 MTexels/s
    • 1502 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2512 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3627 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 292 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 255 Frames
      (4.1 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 405