3D Graphics Performance of UMI Z

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 400 Frames
      (6.8 Fps)
    • 402 Frames
      (6.8 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 408 Frames
      (6.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 744 Frames
      (12.0 Fps)
    • 749 Frames
      (12.1 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1154 Frames
      (18.6 Fps)
    • 1164 Frames
      (18.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2094 Frames
      (37.4 Fps)
    • 2292 Frames
      (40.9 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 801 Frames
      (26.7 Fps)
    • 1596 Frames
      (26.6 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 617 Frames
      (20.6 Fps)
    • 1233 Frames
      (20.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 249 Frames
      (8.3 Fps)
    • 529 Frames
      (8.8 Fps)
    • Texturing
      OpenGL ES 3.0
    • 2530 MTexels/s
    • 2527 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 3310 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 4045 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 246 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 589 Frames
      (9.5 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 199 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 1162 Frames
      (20.8 Fps)
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • ARM Mali-T880