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GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
UMI Z
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
Car Chase
OpenGL ES 3.1 + AEP
400 Frames
(6.8 Fps)
402 Frames
(6.8 Fps)
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
408 Frames
(6.6 Fps)
Manhattan 3.1
OpenGL ES 3.1
744 Frames
(12.0 Fps)
749 Frames
(12.1 Fps)
Manhattan
OpenGL ES 3.0
1154 Frames
(18.6 Fps)
1164 Frames
(18.8 Fps)
T-Rex
OpenGL ES 2.0
2094 Frames
(37.4 Fps)
2292 Frames
(40.9 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
801 Frames
(26.7 Fps)
1596 Frames
(26.6 Fps)
ALU 2
OpenGL ES 3.0
617 Frames
(20.6 Fps)
1233 Frames
(20.6 Fps)
Driver Overhead 2
OpenGL ES 3.0
249 Frames
(8.3 Fps)
529 Frames
(8.8 Fps)
Texturing
OpenGL ES 3.0
2530 MTexels/s
2527 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3310 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4045 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
246 min
Long term performance - Manhattan 3.1
OpenGL ES 3.1
589 Frames
(9.5 Fps)
Battery lifetime - T-Rex
OpenGL ES 2.0
199 min
Long term performance - T-Rex
OpenGL ES 2.0
1162 Frames
(20.8 Fps)
Device all results
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Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T880
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T880
UMI Z
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