3D Graphics Performance of Apple iPhone 5S

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 1966 Frames
      (31.7 Fps)
    • 955 Frames
      (15.4 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2548 Frames
      (45.5 Fps)
    • 1626 Frames
      (29.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1679 Frames
      (56.0 Fps)
    • 1207 Frames
      (20.1 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 556 Frames
      (18.6 Fps)
    • 1123 Frames
      (18.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1989 MTexels/s
    • 2649 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2391 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3515 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • 297 min
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • 2290 Frames
      (40.9 Fps)
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A7 GPU

Results from other configurations are available.