3D Graphics Performance of Apple iPhone 5S

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • Car Chase
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • N/A
    • Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • N/A
    • Manhattan
      OpenGL ES 3.0
    • 1791 Frames
      (28.9 Fps)
    • 919 Frames
      (14.8 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2132 Frames
      (38.1 Fps)
    • 1549 Frames
      (27.7 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • N/A
    • N/A
    • ALU 2
      OpenGL ES 3.0
    • 1618 Frames
      (53.9 Fps)
    • 1176 Frames
      (19.6 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 490 Frames
      (16.4 Fps)
    • 998 Frames
      (16.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1906 MTexels/s
    • 2415 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2391 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3515 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • iOS
  •  
    API
  • OpenGL
  •  
    GPU
  • Apple A7 GPU

Results from other configurations are available.