3D Graphics Performance of ZTE Z986

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 135 Frames
      (2.3 Fps)
    • 205 Frames
      (3.5 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 96 Frames
      (1.6 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 397 Frames
      (6.4 Fps)
    • 403 Frames
      (6.5 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 608 Frames
      (9.8 Fps)
    • 619 Frames
      (10.0 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 1234 Frames
      (22.1 Fps)
    • 1288 Frames
      (23.0 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 158 Frames
      (5.3 Fps)
    • 330 Frames
      (5.5 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 329 Frames
      (11.0 Fps)
    • 656 Frames
      (10.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 397 Frames
      (13.3 Fps)
    • 549 Frames
      (9.2 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1843 MTexels/s
    • 1823 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • N/A
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • N/A
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • N/A
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 506