3D Graphics Performance of ZTE Z982

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • N/A
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 154 Frames
      (2.6 Fps)
    • 155 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 145 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 297 Frames
      (4.8 Fps)
    • 301 Frames
      (4.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 459 Frames
      (7.4 Fps)
    • 467 Frames
      (7.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 937 Frames
      (16.7 Fps)
    • 974 Frames
      (17.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 196 Frames
      (6.6 Fps)
    • 386 Frames
      (6.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 237 Frames
      (7.9 Fps)
    • 472 Frames
      (7.9 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 279 Frames
      (9.3 Fps)
    • 575 Frames
      (9.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1400 MTexels/s
    • 1394 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505

Results from other configurations are available.