3D Graphics Performance of ZTE Z982

    • High-Level Tests
    • Onscreen
    • Offscreen
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 154 Frames
      (2.6 Fps)
    • 151 Frames
      (2.6 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 144 Frames
      (2.3 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 296 Frames
      (4.8 Fps)
    • 302 Frames
      (4.9 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 459 Frames
      (7.4 Fps)
    • 467 Frames
      (7.5 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 931 Frames
      (16.6 Fps)
    • 974 Frames
      (17.4 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 195 Frames
      (6.5 Fps)
    • 386 Frames
      (6.4 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 236 Frames
      (7.9 Fps)
    • 470 Frames
      (7.8 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 277 Frames
      (9.2 Fps)
    • 573 Frames
      (9.6 Fps)
    • Texturing
      OpenGL ES 3.0
    • 1392 MTexels/s
    • 1382 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • Failed / Not supported
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 505