Register
or
Login
Register
or
Close
Ok
Forgot your password?
Results
Compare
The Benchmark
News
About Us
Follow
Twitter
Youtube
Vimeo
LinkdIn
GFXBench 4.0
GFXBench 5.0
3D Graphics Performance of
ZTE Blade A510 (Dtac Phone M1)
Graphics
Compute
Info
High-Level Tests
Onscreen
Offscreen
4K Aztec Ruins High Tier Offscreen
OpenGL ES 3.1 + AEP
N/A
Aztec Ruins Normal Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Aztec Ruins High Tier
OpenGL ES 3.1 + AEP
N/A
N/A
Car Chase
OpenGL ES 3.1 + AEP
N/A
N/A
1440p Manhattan 3.1.1 Offscreen
OpenGL ES 3.1
Failed / Not supported
Manhattan 3.1
OpenGL ES 3.1
155 Frames
(2.5 Fps)
71 Frames
(1.1 Fps)
Manhattan
OpenGL ES 3.0
213 Frames
(3.4 Fps)
Failed / Not supported
T-Rex
OpenGL ES 2.0
441 Frames
(7.9 Fps)
112 Frames
(2.0 Fps)
Low-Level Tests
Onscreen
Offscreen
Tessellation
OpenGL ES 3.1 + AEP
N/A
N/A
ALU 2
OpenGL ES 3.0
101 Frames
(3.4 Fps)
90 Frames
(1.5 Fps)
Driver Overhead 2
OpenGL ES 3.0
86 Frames
(2.9 Fps)
172 Frames
(2.9 Fps)
Texturing
OpenGL ES 3.0
294 MTexels/s
332 MTexels/s
Special Tests
Render Quality
OpenGL ES 2.0
3288 mB PSNR
Render Quality - HP
OpenGL ES 2.0
4028 mB PSNR
Battery lifetime - Manhattan 3.1
OpenGL ES 3.1
N/A
Long term performance - Manhattan 3.1
OpenGL ES 3.1
N/A
Battery lifetime - T-Rex
OpenGL ES 2.0
Failed / Not supported
Long term performance - T-Rex
OpenGL ES 2.0
Failed / Not supported
Device all results
|
Results:
Top
Average
Median
OS
Android
API
OpenGL
GPU
ARM Mali-T720
Change OS/API/Etc.
Android
OpenGL
ARM Mali-T720
ZTE Blade A510 (Dtac Phone M1)
Compare
Install Now!