3D Graphics Performance of ZTE A2017 Axon 7

    • High-Level Tests
    • Onscreen
    • Offscreen
    • 4K Aztec Ruins High Tier Offscreen
      OpenGL ES 3.1 + AEP
    • N/A
    • Aztec Ruins Normal Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Aztec Ruins High Tier
      OpenGL ES 3.1 + AEP
    • Failed / Not supported
    • Failed / Not supported
    • Car Chase
      OpenGL ES 3.1 + AEP
    • 591 Frames
      (10.0 Fps)
    • 1082 Frames
      (18.3 Fps)
    • 1440p Manhattan 3.1.1 Offscreen
      OpenGL ES 3.1
    • 987 Frames
      (15.9 Fps)
    • Manhattan 3.1
      OpenGL ES 3.1
    • 942 Frames
      (15.2 Fps)
    • 1920 Frames
      (31.0 Fps)
    • Manhattan
      OpenGL ES 3.0
    • 1710 Frames
      (27.6 Fps)
    • 2784 Frames
      (44.9 Fps)
    • T-Rex
      OpenGL ES 2.0
    • 2877 Frames
      (51.4 Fps)
    • 4930 Frames
      (88.1 Fps)
    • Low-Level Tests
    • Onscreen
    • Offscreen
    • Tessellation
      OpenGL ES 3.1 + AEP
    • 1353 Frames
      (45.1 Fps)
    • 3608 Frames
      (60.1 Fps)
    • ALU 2
      OpenGL ES 3.0
    • 1354 Frames
      (45.2 Fps)
    • 4701 Frames
      (78.4 Fps)
    • Driver Overhead 2
      OpenGL ES 3.0
    • 377 Frames
      (12.6 Fps)
    • 819 Frames
      (13.7 Fps)
    • Texturing
      OpenGL ES 3.0
    • 7768 MTexels/s
    • 7773 MTexels/s
    • Special Tests
    • Render Quality
      OpenGL ES 2.0
    • 2510 mB PSNR
    • Render Quality - HP
      OpenGL ES 2.0
    • 3631 mB PSNR
    • Battery lifetime - Manhattan 3.1
      OpenGL ES 3.1
    • 132 min
    • Long term performance - Manhattan 3.1
      OpenGL ES 3.1
    • 474 Frames
      (7.6 Fps)
    • Battery lifetime - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
    • Long term performance - T-Rex
      OpenGL ES 2.0
    • Failed / Not supported
 
  •  
    OS
  • Android
  •  
    API
  • OpenGL
  •  
    GPU
  • Qualcomm Adreno™ 530

Results from other configurations are available.